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"SONIC PC" is a passion project. My main goal was originally to port Sonic 1 to the home computer, but over time, it slowly evolved into it's own game. And although there have been plenty of issues i've encountered over the course of SONIC PC's development, I believe that I can make a truly enjoyable experience.
Q: "Hello Daniel! I have a question... What was the hardest thing to overcome during development? -Bailey
A: Definitely the transition from Windows 3.1 to Windows 95.
Q: Will knux the echidna be able to punch stuff? Best regards, Merk
A: Yes, Merk. Knuckles will be able to punch things... and possibly find some secrets if you know where to look...
Q: How long have you been working on sonic pc? ~James
A: Well, James, I am glad you asked! I have been working on SONICPC since late February of '94, so, as of writing this, that would be 1 year and 8 months.
Q: was wondering on how Tails would play in your game! She is kinda boring in the sonic 2 game in my opinion. -R.T.
A: I plan on implementing the ability to fly, as seen in sonic 3. Along with this, I intend on adding a sort of wind-up mechanic: the longer you wind up your tails, the longer you will be able to stay in the air; though, your rings will slowly begin to drain as you wind up, to prevent players from being able to fly through the entire zone.
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